RB 220 Mods RPM Range
Posted: 10:05 pm Apr 17 2015
I just rebuilt my daughter's 2005 KDX 220. Includes new cylinder coating (Millennium), Wisco piston, Boyesen carbon reeds, FMF woods pipe (bought this first, before I read that the desert was probably better) and silencer, and RB head and carb mods.
I am installing a Trail Tech Vapor. Everything works except the rpm that I need to reset the pulse from x1 to x2. That got me wondering what the normal rpm ranges would be. The Vapor has set points for "shift" and "Over Rev". The question is what would idle, shift, red line, and max power rpm's be with these mods? I know that shifting really depends on the situation and terrain, but a generic shifting point would be nice. I can probably come up with an rpm for shifting after riding for an hour, but I would like someone else's opinion. Who really cares about rpm, temp, or speed - only if you have a computer, I really just wanted an hour meter for maintenance ....
Also does anyone have a guess on the peak HP with these mods?
Thanks
I am installing a Trail Tech Vapor. Everything works except the rpm that I need to reset the pulse from x1 to x2. That got me wondering what the normal rpm ranges would be. The Vapor has set points for "shift" and "Over Rev". The question is what would idle, shift, red line, and max power rpm's be with these mods? I know that shifting really depends on the situation and terrain, but a generic shifting point would be nice. I can probably come up with an rpm for shifting after riding for an hour, but I would like someone else's opinion. Who really cares about rpm, temp, or speed - only if you have a computer, I really just wanted an hour meter for maintenance ....
Also does anyone have a guess on the peak HP with these mods?
Thanks